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Unrung Alpha

Heroes / Plague Doctor

Ranged · Poison · Rat swarms

Plague Doctor

A beaked physician who stayed when the sickness came. Poisons, tinctures and the rats that follow in their wake.

Lets the plague do the work: flasks of rot and fire, choking miasma, and the rats that follow in their wake.

Life
88 → 376 at level 25
Mana
95 → 287
Armour
7 → 50
Basic attack
Censer bolt (ranged)

Talent planner

Spend a level 25 hero's points as the game allows: deeper tiers open with points in their branch, one keystone per branch, and a skill holds more modifiers as the hero grows. The address keeps the build, so the link shares it.

25 of 25 points left

Click a skill to spend a point, right-click to take one back. On a phone, tap a skill and use the buttons beside it. Export build copies the build for the game: open the skill tree there, choose Import build and paste it, and your free points are spent on it.

Pestilence 0

The sickness, bottled and set loose

I
II3
III6
IV10

Alchemy 0

Glass, brass and burning tinctures

I
II3
III6
IV10

Vermin 0

The rats answer to the beak

I
II3
III6
IV10

Pestilence

The sickness, bottled and set loose.

Tier I

Plague Flask

Active skill · Tier I · 5 ranks

  • Area
  • Poison
  • Damage over time
  • 12 m reach

Lob a flask of plague at the cursor. It shatters in a green cloud: 60% damage within 2.5m, and foes caught are poisoned for 172% more over 4s.

6 mana

At rank 5: Lob a flask of plague at the cursor. It shatters in a green cloud: 100% damage within 2.5m, and foes caught are poisoned for 300% more over 4s.

Modifiers

  • Lingering Fumes. The cloud hangs where the flask broke for 3s, poisoning foes inside for 40% damage a second.Damage
  • Cluster Flask. The flask carries three smaller vials that scatter and burst around it, each for 45% of the damage, poisoning too.Extra
  • Jagged Glass. The glass flies: foes caught bleed for 60% weapon damage over 4s.Damage

Virulence

Passive · Tier I · 5 ranks

  • Damage

Your poisons deal +8% damage.

At rank 5: Your poisons deal +40% damage.

Tier II · opens with 3 points in Pestilence

Miasma

Active skill · Tier II · 3 points in the branch · 5 ranks

  • Ground
  • Poison
  • Damage over time
  • 11 m reach

Open a reeking cloud of plague over the cursor for 6s: foes within 3.5m breathe it in and are poisoned for 55% damage a second while they stay.

26 mana · 9 s cooldown

At rank 5: Open a reeking cloud of plague over the cursor for 6s: foes within 3.5m breathe it in and are poisoned for 95% damage a second while they stay.

Modifiers

  • Drifting Pall. The cloud hangs around you and moves where you go.Shape
  • Skull Spire. A column of skull-faced smoke rises in the cloud and bursts as it fades, striking foes within 4m for 120% damage.Damage
  • Creeping Pall. The cloud spreads 5m wide instead of 3.5m.Area

Festering Wounds

Passive · Tier II · 3 points in the branch · 3 ranks

  • Damage

Poisoned foes take +5% damage from everything you do.

At rank 3: Poisoned foes take +15% damage from everything you do.

Pestilent Seed

Active skill · Tier II · 3 points in the branch · 5 ranks

  • Projectile
  • Poison
  • Damage over time
  • Seeking
  • 12 m reach

Flick a seed of the sickness at the foe nearest the cursor: 60% damage and an infection of 432% over 6s. A host that dies infected sprouts, poisoning every foe within 3m.

20 mana · 3 s cooldown

At rank 5: Flick a seed of the sickness at the foe nearest the cursor: 100% damage and an infection of 720% over 6s. A host that dies infected sprouts, poisoning every foe within 3m.

Modifiers

  • Wind-borne. The seed carries on to two more foes nearby, infecting each.Extra
  • Spore Cloud. A sprouting host leaves a cloud for 3s that poisons foes in it for 30% weapon damage a second.Damage
  • Virulent Strain. The infection is 50% stronger.Damage

Tier III · opens with 6 points in Pestilence

Death’s Breath

Active skill · Tier III · 6 points in the branch · 3 ranks

  • Cone
  • Poison
  • Damage over time
  • Channelled
  • 5 m reach

Breathe the plague out through the beak in a 6m cone for a second: foes in it take 27% damage five times and are poisoned for 144% over 4s.

24 mana · 5 s cooldown

At rank 3: Breathe the plague out through the beak in a 6m cone for a second: foes in it take 37% damage five times and are poisoned for 192% over 4s.

Modifiers

  • Long Breath. The cone reaches 9m instead of 6, and wider.Area
  • Rot Breath. Its poison is 50% stronger.Damage
  • Choking Breath. The first breath leaves foes caught in it choking, stunned for 0.8s.Control

Rupture

Active skill · Tier III · 6 points in the branch · 3 ranks

  • Nova
  • Poison

Every poisoned foe within 8m bursts: it takes 125% of its remaining poison at once, and the burst splashes foes within 2m for 75% damage.

30 mana · 8 s cooldown

At rank 3: Every poisoned foe within 8m bursts: it takes 175% of its remaining poison at once, and the burst splashes foes within 2m for 105% damage.

Modifiers

  • Chain Rupture. Each burst poisons the foes it splashes for 200% damage over 4s, so they can burst in turn.Damage
  • Rotten Harvest. Heal 0.5% of your life for every foe that bursts.Life
  • Wide Rupture. Reaches poisoned foes up to 12m away instead of 8m.Area

Tier IV · opens with 10 points in Pestilence

Necrosis

Passive · Tier IV · 10 points in the branch · 3 ranks

  • Duration

Your poisons last 1s longer.

At rank 3: Your poisons last 3s longer.

Plague Incarnate

Keystone · Tier IV · 10 points in the branch

  • Passive
  • Poison
  • Damage over time
  • Damage

Your poisons deal +50% damage.

Price: Everything else you do deals 25% less damage.

Carrier

Keystone · Tier IV · 10 points in the branch

  • Passive
  • Poison
  • Damage over time
  • Damage

You are the source: foes within 4m of you are poisoned for 20% weapon damage a second.

Price: You take 15% more damage.

Alchemy

Glass, brass and burning tinctures.

Tier I

Aqua Fortis

Active skill · Tier I · 5 ranks

  • Projectile
  • Acid
  • Armour shred
  • 12 m reach

Snap a vial of acid toward the cursor. It bursts on the first foe it meets for 63% damage within 2m and eats at their armour: for 4s they take +15% damage from you.

7 mana · 0.6 s cooldown

At rank 5: Snap a vial of acid toward the cursor. It bursts on the first foe it meets for 103% damage within 2m and eats at their armour: for 4s they take +15% damage from you.

Modifiers

  • Acid Pool. The vial leaves a hissing pool for 3s that keeps corroding foes in it and burns them for 15% damage every half second.Damage
  • Three Vials. Snap three vials in a fan, each for 60% of the damage.Extra
  • Splash. The vial splashes 3.2m wide instead of 2m.Area

Distillation

Passive · Tier I · 5 ranks

  • Mana

+1.2 mana per second.

At rank 5: +6.0 mana per second.

Tier II · opens with 3 points in Alchemy

Elixir of Vigour

Active skill · Tier II · 3 points in the branch · 5 ranks

  • Buff
  • Healing
  • Haste

Drink a bubbling elixir: regain 20% of your life over 4s, and cast and attack 15% faster for 8s.

20 mana · 16 s cooldown

At rank 5: Drink a bubbling elixir: regain 40% of your life over 4s, and cast and attack 15% faster for 8s.

Modifiers

  • Iron Draught. +40% armour while it lasts.Armour
  • Bitter Tonic. +20% damage while it lasts.Damage
  • Panacea. The elixir heals twice as much.Life

Steady Hands

Passive · Tier II · 3 points in the branch · 3 ranks

  • Crit

+3% critical strike chance.

At rank 3: +9% critical strike chance.

Tier III · opens with 6 points in Alchemy

Alchemist’s Fire

Active skill · Tier III · 6 points in the branch · 3 ranks

  • Area
  • Fire
  • Damage over time
  • 11 m reach

Lob a brass-bound alembic at the cursor. It erupts in green fire for 280% damage within 3m and leaves the ground burning for 3s.

34 mana · 8 s cooldown

At rank 3: Lob a brass-bound alembic at the cursor. It erupts in green fire for 360% damage within 3m and leaves the ground burning for 3s.

Modifiers

  • Brass Shrapnel. The alembic bursts into eight shards of hot brass and glass, each striking the first foe it meets for 23% of the damage.Extra
  • Chain Reaction. A second, smaller eruption goes off under the nearest foe a moment later for 50% of the damage.Extra
  • Concussive Blast. Foes in the blast are stunned for 1.2s.Control

Candle Rite

Active skill · Tier III · 6 points in the branch · 3 ranks

  • Ground
  • Fire
  • Damage over time
  • Healing
  • 5 m reach

Raise a blood-red candelabrum at the cursor for 8s. Its flames lash every foe within 4m for 33% damage each half second, and while you stand near it you heal 2% of your life each pulse.

32 mana · 18 s cooldown

At rank 3: Raise a blood-red candelabrum at the cursor for 8s. Its flames lash every foe within 4m for 49% damage each half second, and while you stand near it you heal 3% of your life each pulse.

Modifiers

  • Wax Ward. While you stand within its light you take 25% less damage.Defence
  • Lashing Flames. Once a second a flame leaps from the candles to the three nearest foes within 7m for 60% damage, setting them alight.Damage
  • Votive Light. While you stand in its light you regain 3% of your mana every half second too.Mana

Tier IV · opens with 10 points in Alchemy

Transmutation

Passive · Tier IV · 10 points in the branch · 3 ranks

  • Life

Each foe you kill has a 2% chance to leave you a freshly brewed healing potion.

At rank 3: Each foe you kill has a 6% chance to leave you a freshly brewed healing potion.

Philosopher’s Stone

Keystone · Tier IV · 10 points in the branch

  • Passive
  • Cost
  • Mana

Your skills cost 30% less mana, and your mana regenerates twice as fast.

Price: Your maximum life is 20% lower.

Volatile Reagents

Keystone · Tier IV · 10 points in the branch

  • Passive
  • Haste
  • Cooldown

Your skills come back 35% sooner.

Price: Your skills cost 20% more.

Vermin

The rats answer to the beak.

Tier I

Rat Swarm

Active skill · Tier I · 5 ranks

  • Projectile
  • Physical
  • Pierce
  • 10 m reach

Loose a squealing swarm of rats toward the cursor. They pour 10m along the ground and gnaw every foe they run over for 85% damage.

8 mana · 1 s cooldown

At rank 5: Loose a squealing swarm of rats toward the cursor. They pour 10m along the ground and gnaw every foe they run over for 145% damage.

Modifiers

  • Plague Rats. Foes the swarm bites are poisoned for 100% weapon damage over 4s.Damage
  • Flood of Rats. Twice as many rats, spilling out in a stream twice as wide.ExtraArea
  • Gnawing Teeth. Foes the swarm bites bleed for 60% weapon damage over 4s.Damage

Ratcatcher’s Bond

Passive · Tier I · 5 ranks

  • Minion
  • Damage

Your rats deal +10% damage.

At rank 5: Your rats deal +50% damage.

Tier II · opens with 3 points in Vermin

Call Vermin

Active skill · Tier II · 3 points in the branch · 5 ranks

  • Summon
  • Physical

Whistle up 5 plague rats that scurry at your heels for 15s, each leaping on a nearby foe and biting it for 28% damage every second.

30 mana · 20 s cooldown

At rank 5: Whistle up 5 plague rats that scurry at your heels for 15s, each leaping on a nearby foe and biting it for 52% damage every second.

Modifiers

  • Plague Carriers. Their bites poison for 100% weapon damage over 4s.MinionDamage
  • Mischief. 3 more rats answer the call.Minion
  • Gnawing Pack. Their bites eat armour like Aqua Fortis: foes bitten take 15% more damage for a while.MinionDamage

Scurry

Passive · Tier II · 3 points in the branch · 3 ranks

  • Movement

+4% movement speed.

At rank 3: +12% movement speed.

Tier III · opens with 6 points in Vermin

Rat Pit

Active skill · Tier III · 6 points in the branch · 3 ranks

  • Ground
  • Physical
  • Damage over time
  • 11 m reach

Tear open the old sewers under the cursor for 6s: rats boil up out of the grate and gnaw every foe within 3.5m for 38% damage each half second.

30 mana · 12 s cooldown

At rank 3: Tear open the old sewers under the cursor for 6s: rats boil up out of the grate and gnaw every foe within 3.5m for 54% damage each half second.

Modifiers

  • Gnawing Grasp. The rats drag foes inside toward the grate.Control
  • Spillover. When the grate closes its rats spill out and run down the nearest foes for 5s, each bite for 15% damage.Minion
  • Plague Pit. Foes inside are poisoned for 30% weapon damage a second.Damage

Rat King

Active skill · Tier III · 6 points in the branch · 3 ranks

  • Summon
  • Physical
  • 10 m reach

Summon the Rat King at the cursor for 15s: a crowned brute of a rat that hunts the nearest foes and mauls everything in front of it for 145% damage.

45 mana · 30 s cooldown

At rank 3: Summon the Rat King at the cursor for 15s: a crowned brute of a rat that hunts the nearest foes and mauls everything in front of it for 195% damage.

Modifiers

  • Royal Squeal. Every 4s the King rears up and shrieks, stunning foes within 4m for 1.2s.Control
  • Court of Rats. 4 rats arrive with the King and fight at his side.Minion
  • Pestilent Majesty. The King's maul poisons for 160% weapon damage over 4s.Damage

Tier IV · opens with 10 points in Vermin

Endless Brood

Passive · Tier IV · 10 points in the branch · 3 ranks

  • Minion

Each foe your rats kill bursts with more: a new rat joins you for 8s (up to 3 at once).

At rank 3: Each foe your rats kill bursts with more: a new rat joins you for 8s (up to 9 at once).

Lord of Vermin

Keystone · Tier IV · 10 points in the branch

  • Passive
  • Minion
  • Damage

Your rats deal +15% damage, and Call Vermin brings twice as many.

Price: Everything that is not a rat deals 30% less damage.

Rat Bond

Keystone · Tier IV · 10 points in the branch

  • Passive
  • Defence
  • Defence

While any of your rats run with you, you take 25% less damage.

Price: Your rats deal 5% less.

Alpha build 229 · 13 active skills. Numbers change as the game is balanced.

Other heroes: Knight · Mage · Witch Hunter

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