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Unrung Alpha

Heroes / Knight

Melee · Sturdy · Forgiving

Knight

A sworn sword of the fallen cathedral. Heavy steel, a heavier oath.

Wades into the horde: cleaves through packs, leaps into the thick of it and drinks the blood he spills.

Life
100 → 436 at level 25
Mana
60 → 204
Armour
10 → 58
Basic attack
Strike (melee)

Talent planner

Spend a level 25 hero's points as the game allows: deeper tiers open with points in their branch, one keystone per branch, and a skill holds more modifiers as the hero grows. The address keeps the build, so the link shares it.

25 of 25 points left

Click a skill to spend a point, right-click to take one back. On a phone, tap a skill and use the buttons beside it. Export build copies the build for the game: open the skill tree there, choose Import build and paste it, and your free points are spent on it.

Blade 0

Steel and fury

I
II3
III6
IV10

Bulwark 0

Faith and iron

I
II3
III6
IV10

Blood 0

The crypt’s dark gift

I
II3
III6
IV10

Blade

Steel and fury.

Tier I

Cleave

Active skill · Tier I · 5 ranks

  • Nova
  • Physical

Spin and strike everything around you for 125% weapon damage.

9 mana

At rank 5: Spin and strike everything around you for 185% weapon damage.

Modifiers

  • Rending Cleave. Foes struck bleed for 80% weapon damage over 4s.Damage
  • Sweeping Arc. Reach grows from 2.5m to 3.6m and foes struck are hurled back.AreaControl
  • Twin Cleave. A second, backhand spin follows for 85% of the damage.Extra

Keen Edge

Passive · Tier I · 5 ranks

  • Damage

+6% weapon damage.

At rank 5: +30% weapon damage.

Tier II · opens with 3 points in Blade

Leap Slam

Active skill · Tier II · 3 points in the branch · 5 ranks

  • Movement
  • Physical
  • Stun
  • 11 m reach

Leap to the cursor and smash the ground for 165% weapon damage, stunning for 0.8s.

22 mana · 6 s cooldown

At rank 5: Leap to the cursor and smash the ground for 265% weapon damage, stunning for 1.4s.

Modifiers

  • Aftershock. Half a second after you land the ground erupts again out to 4.5m for 70% of the damage.Extra
  • Molten Landing. The landing cracks the ground open: it burns for 3s, 20% weapon damage every half second.Damage
  • Shockwave. The landing hurls every foe within 4.5m 2.5m away from you.Control

Precision

Passive · Tier II · 3 points in the branch · 3 ranks

  • Crit

+3% critical strike chance.

At rank 3: +9% critical strike chance.

Tier III · opens with 6 points in Blade

Whirlwind

Active skill · Tier III · 6 points in the branch · 3 ranks

  • Nova
  • Physical
  • Channelled

Become a storm of steel for 2.6s, moving toward the cursor and hitting everything near you for 57% weapon damage several times a second.

30 mana · 10 s cooldown

At rank 3: Become a storm of steel for 3.8s, moving toward the cursor and hitting everything near you for 81% weapon damage several times a second.

Modifiers

  • Crimson Gyre. Every blade that bites leaves the foe bleeding for 48% weapon damage over 4s.Damage
  • Vortex. The storm drags foes within 5m in toward you.Control
  • Crown of Blades. When the storm ends, twelve blades wheel round a burning heart and fly outward, each striking the first foe it meets for 50% weapon damage.Extra

Lunge

Active skill · Tier III · 6 points in the branch · 3 ranks

  • Movement
  • Physical
  • Pierce
  • 7 m reach

Drive forward up to 7m with the blade levelled, striking every foe in your path for 145% weapon damage.

16 mana · 5 s cooldown

At rank 3: Drive forward up to 7m with the blade levelled, striking every foe in your path for 195% weapon damage.

Modifiers

  • Earthsplitter. The blade drags through the ground and splits it open behind you: slabs heave up, fire bursts from the crack, and foes struck are stunned for 1.0s.ControlDamage
  • Phantom Blade. A great spectral sword follows your path a moment later, striking again for 60% of the damage.Extra
  • Bleeding Charge. Foes struck bleed for 80% weapon damage over 4s.Damage

Tier IV · opens with 10 points in Blade

Executioner

Passive · Tier IV · 10 points in the branch · 3 ranks

  • Damage

+12% damage against foes below 35% life.

At rank 3: +36% damage against foes below 35% life.

Reckless Fury

Keystone · Tier IV · 10 points in the branch

  • Passive
  • Physical
  • Haste
  • Damage
  • Speed

+35% damage and +10% attack speed.

Price: Your armour is halved.

Duelist’s Oath

Keystone · Tier IV · 10 points in the branch

  • Passive
  • Physical
  • Crit
  • Damage

+15% critical strike chance, and critical strikes deal 260% damage instead of 180%.

Price: Your skills cost 40% more.

Bulwark

Faith and iron. A support tree, played beside the Knight's first skill.

Tier I

Iron Skin

Passive · Tier I · 5 ranks

  • Armour

+10% armour.

At rank 5: +50% armour.

Vigour

Passive · Tier I · 5 ranks

  • Life

+6% maximum life.

At rank 5: +30% maximum life.

Tier II · opens with 3 points in Bulwark

War Cry

Active skill · Tier II · 3 points in the branch · 5 ranks

  • Buff
  • Physical
  • Stun
  • Defence

A roar that stuns foes within 6m for 1.5s and hardens your armour by 40% for 8s.

20 mana · 14 s cooldown

At rank 5: A roar that stuns foes within 6m for 2.7s and hardens your armour by 80% for 8s.

Modifiers

  • Rallying Cry. The roar also heals you for 15% of your maximum life.Life
  • Battle Fury. +25% attack speed while the armour lasts.Speed
  • Thunderous Roar. The roar itself hits for 80% weapon damage.Damage

Second Wind

Passive · Tier II · 3 points in the branch · 3 ranks

  • Life

+1.2 life per second, and potions heal 20% more.

At rank 3: +3.6 life per second, and potions heal 60% more.

Tier III · opens with 6 points in Bulwark

Consecration

Active skill · Tier III · 6 points in the branch · 3 ranks

  • Ground
  • Holy
  • Damage over time
  • Healing

Hallow the ground around you for 6s: foes in it burn for 40% weapon damage every half second, and you heal 2% of your life each pulse.

35 mana · 16 s cooldown

At rank 3: Hallow the ground around you for 6s: foes in it burn for 60% weapon damage every half second, and you heal 3% of your life each pulse.

Modifiers

  • Walking Faith. The hallowed ground moves with you instead of staying put.Shape
  • Smiting Light. Once a second a shaft of light strikes a foe inside for 80% weapon damage.Damage
  • Aegis of Light. While you stand on the hallowed ground you take 20% less damage.Defence

Judgement

Active skill · Tier III · 6 points in the branch · 3 ranks

  • Area
  • Holy
  • Stun
  • 8 m reach

Call a hammer of light down on the cursor: it smites everything within 3m for 260% weapon damage and stuns for 1.2s.

28 mana · 9 s cooldown

At rank 3: Call a hammer of light down on the cursor: it smites everything within 3m for 340% weapon damage and stuns for 1.6s.

Modifiers

  • Hammers of Wrath. Two more hammers fall beside the first, each for 60% of the damage.Extra
  • Hallowed Pillar. A pillar of the old cathedral rises from the crater and stands for 4s: the ground round it burns foes and mends you like Consecration.DamageLife
  • Brand of Light. Foes struck are branded and burn for 90% weapon damage over 3s.Damage

Tier IV · opens with 10 points in Bulwark

Sanctuary

Passive · Tier IV · 10 points in the branch · 3 ranks

  • Defence

Take 4% less damage from every blow.

At rank 3: Take 12% less damage from every blow.

Iron Vow

Keystone · Tier IV · 10 points in the branch

  • Passive
  • Defence
  • Armour
  • Life

+50% armour and +15% maximum life.

Price: You deal 20% less damage.

Unbroken

Keystone · Tier IV · 10 points in the branch

  • Passive
  • Defence
  • Defence

You take 20% less damage from everything.

Price: You walk 20% slower and attack 10% slower.

Blood

The crypt’s dark gift.

Tier I

Blood Lance

Active skill · Tier I · 5 ranks

  • Projectile
  • Blood
  • Pierce
  • 11 m reach

Hurl a spear of blood toward the cursor that pierces everything in its path for 120% weapon damage.

7 mana · 0.7 s cooldown

At rank 5: Hurl a spear of blood toward the cursor that pierces everything in its path for 200% weapon damage.

Modifiers

  • Splitting Lance. Hurl three lances in a fan, each for 70% of the damage.Extra
  • Barbed Lance. Foes pierced bleed for 80% weapon damage over 4s.Damage
  • Thirsting Lance. Each foe pierced gives back 0.4% of your life.Life

Bloodthirst

Passive · Tier I · 5 ranks

  • Leech

1% of damage dealt heals you.

At rank 5: 5% of damage dealt heals you.

Tier II · opens with 3 points in Blood

Fervour

Passive · Tier II · 3 points in the branch · 3 ranks

  • Speed

+6% attack speed.

At rank 3: +18% attack speed.

Siphon

Passive · Tier II · 3 points in the branch · 3 ranks

  • Mana

Each kill restores 3 mana.

At rank 3: Each kill restores 9 mana.

Crimson Harvest

Active skill · Tier II · 3 points in the branch · 5 ranks

  • Cone
  • Blood
  • Healing
  • 5 m reach

Reap a 5m arc in front of you for 120% weapon damage; each foe cut gives back 0.3% of your life.

16 mana · 2.5 s cooldown

At rank 5: Reap a 5m arc in front of you for 200% weapon damage; each foe cut gives back 0.7% of your life.

Modifiers

  • Open Veins. Foes cut bleed for 80% weapon damage over 4s.Damage
  • Reaping Arc. The arc reaches 7.5m and sweeps wider.Area
  • Siphoning Arc. Each foe cut also gives back 3 mana.Mana

Tier III · opens with 6 points in Blood

Blood Nova

Active skill · Tier III · 6 points in the branch · 3 ranks

  • Nova
  • Blood
  • Healing

Spend 12% of your life to burst in a 7m nova for 250% weapon damage, healing 25% of the damage dealt.

25 mana · 12 s cooldown

At rank 3: Spend 12% of your life to burst in a 7m nova for 350% weapon damage, healing 35% of the damage dealt.

Modifiers

  • Blood Pool. The nova leaves a ring-walled pool of blood for 4s; foes in it bleed 25% weapon damage a second.Damage
  • Second Pulse. A second nova follows the first for 50% of the damage, costing no life.Extra
  • Crimson Maw. Before it bursts, the nova drags foes within 9m in toward you.Control

Hemorrhage

Active skill · Tier III · 6 points in the branch · 3 ranks

  • Area
  • Blood
  • Damage over time
  • 5 m reach

Tear open the veins of every foe within 3.5m of the cursor: 100% weapon damage, then they bleed for 152% more over 4s.

22 mana · 7 s cooldown

At rank 3: Tear open the veins of every foe within 3.5m of the cursor: 140% weapon damage, then they bleed for 216% more over 4s.

Modifiers

  • Contagion. A foe that dies bleeding passes its wounds to every foe within 3.5m.Damage
  • Blood Feast. Your bleeds heal you for 25% of the damage they deal.Leech
  • Bloodbath. The rite's circle opens 5m wide instead of 3.5m.Area

Tier IV · opens with 10 points in Blood

Exsanguinate

Passive · Tier IV · 10 points in the branch · 3 ranks

  • Damage

Bleeding foes take +8% damage from you.

At rank 3: Bleeding foes take +24% damage from you.

Blood Magic

Keystone · Tier IV · 10 points in the branch

  • Passive
  • Blood
  • Damage

Skills cost life instead of mana, and you deal +15% damage.

Price: Every skill is paid for in your own blood, and none can be cast with too little life.

Sanguine Pact

Keystone · Tier IV · 10 points in the branch

  • Passive
  • Blood
  • Healing
  • Leech

+6% of damage dealt heals you.

Price: No natural life regeneration, and potions heal 100% as much.

Alpha build 229 · 11 active skills. Numbers change as the game is balanced.

Other heroes: Mage · Plague Doctor · Witch Hunter

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