Heroes
Four who stayed
Each hero has three branches of skills, four tiers deep, ending in keystones that give much and take something back. A hero earns a point a level up to level 25; plan where they go before the dead decide for you.
Alpha build 229. Skills change as the game grows.
Knight
A sworn sword of the fallen cathedral. Heavy steel, a heavier oath.
Wades into the horde: cleaves through packs, leaps into the thick of it and drinks the blood he spills.
- Melee
- Sturdy
- Forgiving
- Blade · 9 skills
- Bulwark · 9 skills
- Blood · 10 skills
11 active skills · Open the tree →
Mage
A scholar of the cathedral library who read the forbidden shelf. Fire, frost and raw will, from a distance.
Burns, freezes and tears at the dead from a distance, and blinks away before they close in.
- Ranged
- Fragile
- Fire and frost
- Fire · 9 skills
- Frost · 9 skills
- Arcane · 10 skills
13 active skills · Open the tree →
Plague Doctor
A beaked physician who stayed when the sickness came. Poisons, tinctures and the rats that follow in their wake.
Lets the plague do the work: flasks of rot and fire, choking miasma, and the rats that follow in their wake.
- Ranged
- Poison
- Rat swarms
- Pestilence · 10 skills
- Alchemy · 9 skills
- Vermin · 9 skills
13 active skills · Open the tree →
Witch Hunter
A sworn hunter of witches and the walking dead. Silver bolts, iron traps and the vigil bell.
Silver bolts from range, iron jaws and powder kegs underfoot, and a vigil bell that marks the damned.
- Ranged
- Traps
- Hunter's mark
- Marksman · 9 skills
- Snares · 9 skills
- Vigil · 9 skills
12 active skills · Open the tree →