Four heroes, twelve paths
Each hero has three skill branches with keystones that change how a skill behaves, not just how hard it hits. Bend your favourites with modifiers and rethink the build when it stops working.
Alpha Early alpha: unfinished, and changing every week.
The bells of Saint Orsolya have fallen silent, and the dead walk.
A dark gothic action RPG for PC
Steam page and demo coming soon.
The game
Unrung is a dark gothic action RPG in the old isometric tradition. The bells of Saint Orsolya have fallen silent, and the valley’s dead have climbed out of the ground to answer. Choose a hero, leave the last lit town in the valley and cut a path through blighted fields, drowned ruins and crypts that go deeper than they should, until you learn why the bells stopped ringing.
Each hero has three skill branches with keystones that change how a skill behaves, not just how hard it hits. Bend your favourites with modifiers and rethink the build when it stops working.
Elites and bosses wind up their worst blows and mark the ground first. Every one can be dodged. Death is real: you rise in town lighter of gold, and the way back is the long one.
Crypts and gaols are dug anew each time you descend, and the fields, the mire and the roads change between heroes, so no run is learned by heart.
Weapons, armour and jewellery with rolled magic and rare properties, legendaries that rewrite a skill, and a stash shared by all your heroes.
Under Saint Orsolya the stair goes down forever. Each floor is deadlier than the last, and the deepest descents of every class go on the leaderboards.
Limbs fly, pools spread and the dead come apart in pieces. Unrung is dark and gory on purpose.
Choose a hero
A sworn sword of the fallen cathedral. Heavy steel, a heavier oath.
Wades into the horde: cleaves through packs, leaps into the thick of it and drinks the blood he spills.
A scholar of the cathedral library who read the forbidden shelf.
Burns, freezes and tears at the dead from a distance, and blinks away before they close in.
A beaked physician who stayed when the sickness came.
Lets the plague do the work: flasks of rot and fire, choking miasma, and the rats that follow in their wake.
A sworn hunter of witches and the walking dead.
Silver bolts from range, iron jaws and powder kegs underfoot, and a vigil bell that marks the damned.
Act I
From the last lit town to the deepest crypt, every road out of Saint Orsolya leads somewhere worse.
Media
All 17 videos New gameplay goes up on our YouTube channel every day.