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Unrung Alpha

Alpha Early alpha: unfinished, and changing every week.

Unrung

The bells of Saint Orsolya have fallen silent, and the dead walk.

A dark gothic action RPG for PC

Steam page and demo coming soon.

The game

The dead walk in Saint Orsolya

Unrung is a dark gothic action RPG in the old isometric tradition. The bells of Saint Orsolya have fallen silent, and the valley’s dead have climbed out of the ground to answer. Choose a hero, leave the last lit town in the valley and cut a path through blighted fields, drowned ruins and crypts that go deeper than they should, until you learn why the bells stopped ringing.

Four heroes, twelve paths

Each hero has three skill branches with keystones that change how a skill behaves, not just how hard it hits. Bend your favourites with modifiers and rethink the build when it stops working.

Read the ground, or die on it

Elites and bosses wind up their worst blows and mark the ground first. Every one can be dodged. Death is real: you rise in town lighter of gold, and the way back is the long one.

A valley that rots differently

Crypts and gaols are dug anew each time you descend, and the fields, the mire and the roads change between heroes, so no run is learned by heart.

Loot worth bleeding for

Weapons, armour and jewellery with rolled magic and rare properties, legendaries that rewrite a skill, and a stash shared by all your heroes.

The Endless Descent

Under Saint Orsolya the stair goes down forever. Each floor is deadlier than the last, and the deepest descents of every class go on the leaderboards.

Blood on everything

Limbs fly, pools spread and the dead come apart in pieces. Unrung is dark and gory on purpose.

Choose a hero

Four who stayed

Knight

A sworn sword of the fallen cathedral. Heavy steel, a heavier oath.

Wades into the horde: cleaves through packs, leaps into the thick of it and drinks the blood he spills.

  • Blade Steel and fury
  • Bulwark Faith and iron
  • Blood The crypt’s dark gift

Mage

A scholar of the cathedral library who read the forbidden shelf.

Burns, freezes and tears at the dead from a distance, and blinks away before they close in.

  • Fire Cinders of the burning sky
  • Frost The cold between stars
  • Arcane Will made into force

Plague Doctor

A beaked physician who stayed when the sickness came.

Lets the plague do the work: flasks of rot and fire, choking miasma, and the rats that follow in their wake.

  • Pestilence The sickness, bottled and set loose
  • Alchemy Glass, brass and burning tinctures
  • Vermin The rats answer to the beak

Witch Hunter

A sworn hunter of witches and the walking dead.

Silver bolts from range, iron jaws and powder kegs underfoot, and a vigil bell that marks the damned.

  • Marksman Silver in the bolt, a steady hand on the stock
  • Snares Iron jaws, powder and wire
  • Vigil The mark, the bell and the cleansing fire

Act I

A cursed valley

From the last lit town to the deepest crypt, every road out of Saint Orsolya leads somewhere worse.

  1. Saint OrsolyaThe last lit town at the edge of the blight.
  2. The Blighted FieldsWhere the dead were buried, they do not rest.
  3. The Bleeding MireIt is never the same swamp twice.
  4. Into the CryptA new dark is dug for every soul that descends.
  5. The Drowned GaolTorture halls flooded with blood.
  6. The Pilgrim RoadThe bells fell silent, and the pilgrims never left.
  7. And deeper stillWhat waits past the road is for you to find.

Media

See it bleed

A hero somewhere deeper · 7 Nov 2026
Mage in the Ossuary · 8 Nov 2026
Plague Doctor on the Pilgrim Road · 7 Nov 2026

All 17 videos New gameplay goes up on our YouTube channel every day.

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