Zones
A cursed valley
Every road out of Saint Orsolya leads somewhere worse. The fields, the mire and the roads change between heroes, and the crypts and gaols are dug anew each time you go down.
Town · Safe
Saint Orsolya
The last lit town at the edge of the blight.
Overworld · Levels 1 to 4
The Blighted Fields
Where the dead were buried, they do not rest.
Overworld · Levels 8 to 10
The Bleeding Mire
It is never the same swamp twice.
Dungeon · Levels 5 to 7
Into the Crypt
A new dark is dug for every soul that descends.
Dungeon · Levels 11 to 13
The Drowned Gaol
Torture halls flooded with blood, dug anew for every soul that descends.
Overworld · Levels 14 to 16
The Pilgrim Road
The bells fell silent, and the pilgrims never left.
Dungeon · Levels 12 to 14
The Lower Cells
Where the Inquisitor passes judgement.
Dungeon · Levels 15 to 17
The Ossuary
The sisters keep their dead in the walls.
Overworld · Levels 16 to 19
The Drowned Parish
The river took the village the night the bells stopped.
Overworld · Levels 18 to 19
Founders' Landing
The watch holds the foundry road.
Overworld · Levels 18 to 21
The Bell Foundry
Where the silent bells were cast, the fires never went out.
Dungeon · Levels 22 to 25
The Belfry Catacomb
Under the foundry the fallen bells are still ringing.
Endless dungeon · Every level
The Endless Descent
Under Saint Orsolya the stair goes down forever.